![]() ![]() It should be tanked by a real tank and left for the end if combined with any other kind of oni, its tend-ness to change targets and to push people out of the battle arena is a danger to anyone that is not a tank.It always easily change targets for some unknown reason.It has a area damage still in which it spins its Guandao(lance)that does also a considerate damage and can push players away from it(CAREFUL TO NOT BE PUSHED UP OUT OF THE BATTLE ARENA IT IS A SURE DEATH].It has an combo that can trip the target and does considerate damage.It has a strong attack and low defense.It has average priority, as it is easily tankable and is not a danger if not focusing healers.It has a area damage still that covers all the area, not strong thought.It should be top priority on kill to avoid constant CC on healers.It has a area and single target deep freeze, and tend to focus the healer.It has considerate defense, and low attack.It has a strong CC and many CC related skills but weak damage skills. ![]() It consists of 3 nodes in a path, each node with a random combination of 2 mini-bosses of the "Oni" family (and sometimes a porcelain jar), all of them are immune to CC and lose aggro easily, namely they are:.If you defeat the monsters on this path you can use the teleport under the flaming flying totem on the center chamber to teleport instantly to the bosses chamber at the end of the path.Its the direct connects the central platform with the bosses chambers at North, Southeast and Southwest.Also known as "the direct path", "straight path", "the chambers path" or "Oni's path".ALWAYS, ALWAYS everyone should know the mechanics, in any place of Mistsong, there are rumors of a 4500 gearscore party can defeat the entire dungeon on hard mode, just because they know the mechanics.Take measures on the bosses chambers and "Breathswept Avenue", these battles can become tough easily. ![]()
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